Microsoft Outlook 2007 with Train Signal Tutorial

Microsoft Outlook 2007 with Train Signal Tutorial
English | AVI TSCC 800?600 | PCM 352 Kbps 22.05 KHz | 3.19 GB
Genre: eLearning Click here for more & links »

Microsoft Outlook 2007 with Train Signal Tutorial
English | AVI TSCC 800?600 | PCM 352 Kbps 22.05 KHz | 3.19 GB
Genre: eLearning Click here for more & links »

Photoshop CS5 Extended Tutorials
English | DVD-Rip | WMV | VC-1 | WVC1 @ 700 Kbit/s | 960×540 | WMA Stereo @ 48 Kbit/s 44 KHz | 370 min | 1.19 GB
Adobe Photoshop CS5 Extended: Essentials is learning the way it needs to be; informative and engaging, with fast results. This series is ideal for the beginning user to learn the essentials of Photoshop, and to get up to speed on all of the major features of this powerful image editing software. It is also perfect for the intermediate user who needs to upgrade to this new version of Photoshop, or has skipped a version, and needs to learn the new features and interface enhancements of this latest iteration.
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The secret to Wealth - Mind and Money Strategies
21xDVDRip | AVI / XviD, ~600 kb/s | 720×576 | ~21×50 min | English: MP3, 96 kb/s (2 ch) | + 3 PDF Guide | 6.23 Gb
Genre: Economics and finances, Psychology and Behavior
Bob Proctor and David Schirmer, the two most powerful speakers in the world on the mind and money.[/center]
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WOW Retouch Photoshop Tutorial Complete Course
English | 2011 | ISO | 3 Chapter | 2.1GB
This all-inclusive Retouching program will teach you how to shave off a 5 o’clock shadow, smooth the appearance of pores and wrinkles, Color Correct and rescue faded and damaged photographs, give skin a porcelain glow using Blend Modes, Swap Body Parts using multiple photos or reshape them using the Liquify Tool and so much more!
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Eat 3D - Shader Production: Writing Custom Shaders with CGFX
.Mp4 | h264 213 kbps | 1280 x 720 15fps | aac 44kHz mono | 4hr | 608 Mb
Genre: eLearning | Language: English
In this DVD, Instructor Luiz Kruel guides you through writing your own shaders, primarily with the CGFX shader language in Maya. Luiz starts off with getting everything set up in Maya and then writes a simple Lambert shader from scratch. From there Luiz builds upon the Lambert to create a Fresnel and Phong shader. Once the Phong shader is defined, Luiz begins to add textures like diffuse, specular, normal, and cubemap. He then demonstrates how to manipulate UVs and even how to do vertex animation. Luiz then goes into such techniques as blending textures and colors, creating a car shader and pulling everything together to create a full character shader with SSS. Finally, Luiz demonstrates how to take what you have learned into UDK to create a custom shader using the standard material nodes.
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